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the Witch Between Worlds

Aurora Top build & stats

MageAssassin C 165 games · patch 16.17
Win rate
48.5%
Pick rate
0.9%
Ban rate
0.7%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
51.7% 29 games

Build in this order

Stormsurge 1
Stormsurge
2,800 g
Shadowflame 2
Shadowflame
3,200 g
Rabadon's Deathcap 3
Rabadon's Deathcap
3,500 g
9,500 g
46.7% WR 15 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 g
51.2% 127 games

Runes

Domination Domination + Sorcery Sorcery
80.0% WR
10 games · 6% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Grisly Mementos Grisly Mementos
Ultimate Hunter Ultimate Hunter
Manaflow Band Manaflow Band
Scorch Scorch
Shards AS AF HP

Summoner spells

Flash Ignite 50.6% 77 games

Max order

Twofold Hex Q The Weirding E Across the Veil W 51.9% 27 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Aurora

Generated from this patch's numbers

  • Aurora wins 48.5% of games as Top on patch 16.17 (165 games).
  • Most common core: Rabadon's Deathcap → Shadowflame → Stormsurge — 47% win rate over 15 games.
  • Take Electrocute as keystone: picked in 88% of games with a 50% win rate.

Items

Core build in purchase order (from match timelines)

Core build

Stormsurge 1
Stormsurge
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
75.0% WR
4 games · 2% pick
Stormsurge 1
Stormsurge
Shadowflame 2
Shadowflame
Void Staff 3
Void Staff
33.3% WR
3 games · 2% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
51.7% WR
29 games · 18% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
51.2% WR
127 games · 77% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
22.2% WR
18 games · 11% pick
Mercury's Treads
Mercury's Treads
100.0% WR
4 games · 2% pick

Legendary items by win rate

ItemWin ratePick
81.3% 10% (16)
66.7% 2% (3)
61.7% 28% (47)
56.6% 32% (53)
50.0% 40% (66)
50.0% 2% (4)
47.2% 64% (106)
45.5% 20% (33)
43.2% 27% (44)
42.9% 4% (7)
40.0% 3% (5)
38.9% 11% (18)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
50.0% WR
28 games · 17% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Sixth Sense Sixth Sense
Ultimate Hunter Ultimate Hunter
Manaflow Band Manaflow Band
Scorch Scorch
Shards AS AF HP
Domination Domination + Sorcery Sorcery
62.5% WR
16 games · 10% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Manaflow Band Scorch
Domination Domination + Sorcery Sorcery
31.3% WR
16 games · 10% pick
Electrocute Taste of Blood Grisly Mementos Ultimate Hunter Manaflow Band Transcendence

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.0%88% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 57.1%4% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 50.0%2% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 0.0%2% pick

Summoner spells

  • Flash Teleport Flash + Teleport 47.1%52% pick
  • Flash Ignite Flash + Ignite 50.6%47% pick

Abilities & skill order

Which ability to max first, from match timelines

Twofold Hex Q The Weirding E Across the Veil W 51.9%27 games

Most common first three levels: Q → E → W (50%), Q → E → Q (70%), E → Q → W (0%).

  • PSpirit Abjuration

    Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

  • QTwofold Hex

    Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

  • WAcross the Veil

    Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

  • EThe Weirding

    Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

  • RBetween Worlds

    Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of th...