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S16 Emerald
84

ZuckMy #Zac

NA Updated 1 second ago
Live game

Too many deaths

Improve 9.6 deaths

You die 9.6 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.58 vision/min

Your vision score is 0.58 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 17% of game dead

You spend 17% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Surrendering too often

Improve

3 of your last 5 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.

Your team's main damage source

Strength 30% team dmg

You deal 30% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 75% on Karthus

Karthus: 6 wins in 8 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

6 W 5 L
Last 11 games
2 loss streak
9.3 / 9.6 / 10.5
2.06 KDA
  • Karthus
    75% (6 W 2 L)
    2.00 KDA
  • Shaco
    0% (0 W 1 L)
    2.67 KDA
  • Nunu & Willump
    0% (0 W 1 L)
    2.88 KDA