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S16 Master
65

Toph #Mage

NA Ladder rank: Master 926 LP Updated 1 month ago
Live game

Too many deaths

Improve 9.1 deaths

You die 9.1 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.86 vision/min

Your vision score is 0.86 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 21% late in session

From the fourth game of a session onwards you win 21%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Your team's main damage source

Strength 36% team dmg

You deal 36% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.5 solo kills

2.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

71% in games over 33 minutes, 36% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

7 W 13 L
Last 20 games
2 win streak
7.0 / 9.5 / 7.7
1.55 KDA
  • Karthus
    50% (13 W 13 L)
    1.91 KDA
  • Shaco
    33% (2 W 4 L)
    1.55 KDA
  • Heimerdinger
    100% (2 W 0 L)
    2.92 KDA