Losses snowball into more losses
Improve 25% after a lossAfter a loss you win only 25% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
After a loss you win only 25% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
Your vision score is 0.44 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.
You deal 19% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.
From the fourth game of a session onwards you win 33%, compared with 80% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You average 7.2 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.