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S16 Grandmaster
595

Boost3d #1738

NA Updated never
Live game

Too many deaths

Improve 7.7 deaths

You die 7.7 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 38% after a loss

After a loss you win only 38% of the next game, versus 63% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.5 CS/min

You average 7.5 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong vision control

Strength 1.32 vision/min

1.32 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.

You win the long games

Note

75% in games over 33 minutes, 36% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

9 W 11 L
Last 20 games
5 loss streak
3.4 / 8.5 / 9.9
1.57 KDA
  • Kog'Maw
    58% (11 W 8 L)
    1.69 KDA
  • Nami
    45% (5 W 6 L)
    1.78 KDA
  • Ashe
    67% (2 W 1 L)
    1.00 KDA