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S16 Emerald
38

NoChatGod #135

NA Updated 1 month ago
Live game

Objectives over ganks

Improve 1.5 objectives

You take part in 1.5 epic objectives per game. As a jungler, time dragon and grubs, ward them 45 seconds early, and reset so you arrive with full health — objectives win more games than a kill in a side lane.

Narrow your champion pool

Improve 8 champions

You played 8 different champions in your last 15 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 1.3 per game

You place 1.3 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 7.8 CS/min

You average 7.8 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 2.8 solo kills

2.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 75% on Kindred

Kindred: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

80% in games under 25 minutes but only 17% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

8 W 7 L
Last 15 games
2 loss streak
10.6 / 6.4 / 8.3
2.96 KDA
  • Kindred
    75% (3 W 1 L)
    2.59 KDA
  • Sylas
    67% (2 W 1 L)
    5.50 KDA
  • Graves
    50% (1 W 1 L)
    3.14 KDA