Losses snowball into more losses
Improve 38% after a lossAfter a loss you win only 38% of the next game, versus 60% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
After a loss you win only 38% of the next game, versus 60% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
Your vision score is 0.67 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.
From the fourth game of a session onwards you win 20%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You played 15 different champions in your last 19 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You average 7.6 CS per minute as ADC — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You deal 32% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
50% in games over 33 minutes, 25% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.