Long sessions hurt your results
Improve 60% late in sessionFrom the fourth game of a session onwards you win 60%, compared with 100% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 60%, compared with 100% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 36% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 80% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.