Long sessions hurt your results
Improve 13% late in sessionFrom the fourth game of a session onwards you win 13%, compared with 45% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 13%, compared with 45% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 36% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 9 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You place 0.4 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 7.0 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
50% in games under 25 minutes but only 14% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.