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S16 Emerald
682

DASHIFU #SHIFU

NA Updated 1 second ago
Live game

Too many deaths

Improve 8.4 deaths

You die 8.4 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 20% after a loss

After a loss you win only 20% of the next game, versus 50% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Be part of more fights

Improve 46% KP

You take part in 46% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 1.40 vision/min

1.40 vision score per minute — above the 1.00 of your rank. Your team sees the map because of you.

Strong duelist

Strength 2.0 solo kills

2.0 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

4 W 6 L
Last 10 games
2 loss streak
7.1 / 8.4 / 7.7
1.76 KDA
46% kill participation
  • Fizz
    33% (1 W 2 L)
    2.09 KDA
  • Thresh
    50% (1 W 1 L)
    1.90 KDA
  • Kai'Sa
    100% (1 W 0 L)
    1.23 KDA