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S16 Emerald
322

Cephandrius #AUX

NA Updated 1 month ago
Live game

Too many deaths

Improve 9.1 deaths

You die 9.1 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.71 vision/min

Your vision score is 0.71 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 62% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 45% KP

You take part in 45% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Excellent farming

Strength 7.1 CS/min

You average 7.1 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

9 W 11 L
Last 20 games
3 loss streak
6.2 / 9.3 / 7.3
1.46 KDA
  • Bel'Veth
    44% (8 W 10 L)
    1.19 KDA
  • Zaahen
    50% (1 W 1 L)
    2.11 KDA
  • Evelynn
    100% (1 W 0 L)
    2.33 KDA