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S16 Emerald
329

Cephandrius #AUX

NA Updated 1 second ago
Live game

Too many deaths

Improve 9.6 deaths

You die 9.6 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.68 vision/min

Your vision score is 0.68 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 14% late in session

From the fourth game of a session onwards you win 14%, compared with 60% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.2 CS/min

You average 7.2 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Match history

4 W 8 L
Last 12 games
3 loss streak
6.3 / 9.6 / 6.8
1.36 KDA
  • Bel'Veth
    40% (4 W 6 L)
    1.23 KDA
  • Aurelion Sol
    0% (0 W 1 L)
    2.57 KDA
  • Zaahen
    0% (0 W 1 L)
    1.62 KDA