Long sessions hurt your results
Improve 60% late in sessionFrom the fourth game of a session onwards you win 60%, compared with 83% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 60%, compared with 83% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 47% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You average 8.5 CS per minute as Mid — well above the 7.8 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 3.7 deaths per game with a 3.4 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Yasuo: 7 wins in 10 games (70%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.