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S16 Master
157

Infallible #TFT

KR Ladder rank: Master 306 LP Updated 1 second ago
Live game

Too many deaths

Improve 9.7 deaths

You die 9.7 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.61 vision/min

Your vision score is 0.61 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Narrow your champion pool

Improve 10 champions

You played 10 different champions in your last 12 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Your team's main damage source

Strength 28% team dmg

You deal 28% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.1 solo kills

3.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

6 W 6 L
Last 12 games
2 loss streak
7.4 / 9.7 / 5.1
1.29 KDA
44% kill participation
  • Cassiopeia
    50% (1 W 1 L)
    1.39 KDA
  • Galio
    0% (0 W 2 L)
    0.72 KDA
  • Syndra
    100% (1 W 0 L)
    2.13 KDA