Long sessions hurt your results
Improve 14% late in sessionFrom the fourth game of a session onwards you win 14%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 14%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
Seraphine: 2 wins in 7 games (29%). Move it to normals until it feels comfortable again.
6 of your last 11 losses ended in a surrender. Comebacks are common at Master: one Baron throw or a caught carry flips most games. Play them out.
Only 3.5 deaths per game with a 3.8 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
2.29 vision score per minute — above the 1.90 of your rank. Your team sees the map because of you.