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S16 Master
676

의문의 이렐리아 유저 #KR2

KR Ladder rank: Master 1,140 LP Updated 2 seconds ago
Live game

Too many deaths

Improve 6.8 deaths

You die 6.8 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 32% KP

You take part in 32% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 1.5 per game

You place 1.5 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 8.7 CS/min

You average 8.7 CS per minute as Top — well above the 7.8 typical for Master. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.0 solo kills

3.0 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 75% on Jayce

Jayce: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

10 W 10 L
Last 20 games
4 loss streak
6.6 / 6.5 / 3.6
1.55 KDA
32% kill participation
  • Irelia
    45% (14 W 17 L)
    1.65 KDA
  • Jayce
    75% (3 W 1 L)
    1.82 KDA
  • Camille
    100% (1 W 0 L)
    2.00 KDA