Long sessions hurt your results
Improve 40% late in sessionFrom the fourth game of a session onwards you win 40%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 40%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 43% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You place 0.6 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
3 of your last 6 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.
You average 7.1 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 2.7 deaths per game with a 5.3 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
3.9 epic objectives per game — you control the map the way junglers should.
Udyr: 7 wins in 11 games (64%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.