Skip to content
S16 Grandmaster
1910

Saku #ritou

EUW Updated never
Live game

Long sessions hurt your results

Improve 27% late in session

From the fourth game of a session onwards you win 27%, compared with 53% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Control wards are missing

Improve 0.7 per game

You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

A champion that costs you LP

Improve 25% win rate

Sion: 1 wins in 4 games (25%). Move it to normals until it feels comfortable again.

Excellent farming

Strength 8.3 CS/min

You average 8.3 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.8 solo kills

1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

8 W 12 L
Last 20 games
2 loss streak
6.2 / 5.1 / 6.9
2.58 KDA
  • Cho'Gath
    59% (27 W 19 L)
    3.39 KDA
  • Vel'Koz
    33% (3 W 6 L)
    2.98 KDA
  • Sion
    40% (2 W 3 L)
    1.46 KDA