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S16 Emerald
340

Rooster #ROOOO

EUW Updated 1 month ago
Live game

Too many deaths

Improve 7.8 deaths

You die 7.8 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.61 vision/min

Your vision score is 0.61 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

8 W 12 L
Last 20 games
1 win streak
6.3 / 7.5 / 9.8
2.13 KDA
  • Jhin
    50% (4 W 4 L)
    2.64 KDA
  • Swain
    43% (3 W 4 L)
    2.51 KDA
  • Jinx
    0% (0 W 4 L)
    0.97 KDA