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S16 Challenger
803

Cryoshi #alive

EUW Updated never
Live game

Control wards are missing

Improve 0.8 per game

You place 0.8 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

A champion that costs you LP

Improve 25% win rate

Lux: 1 wins in 4 games (25%). Move it to normals until it feels comfortable again.

Too many roles

Improve

Your main role is only 46% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 8.2 CS/min

You average 8.2 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Disciplined positioning

Strength 4.1 KDA

Only 4.1 deaths per game with a 4.1 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 60% on Seraphine

Seraphine: 9 wins in 15 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

You win the long games

Note

75% in games over 33 minutes, 50% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

10 W 9 L
Last 19 games
1 loss streak
5.3 / 4.3 / 11.5
3.94 KDA
  • Seraphine
    60% (9 W 6 L)
    3.67 KDA
  • Lux
    25% (1 W 3 L)
    5.20 KDA
  • Jarvan IV
    50% (1 W 1 L)
    8.00 KDA