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S16 Emerald
113

polyester prince #glide

EUNE Updated 0 seconds ago
Live game

Too many deaths

Improve 11.8 deaths

You die 11.8 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.42 vision/min

Your vision score is 0.42 per minute; Emerald players average 1.00. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 42% KP

You take part in 42% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 20% of game dead

You spend 20% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

5 W 6 L
Last 11 games
1 loss streak
7.8 / 9.7 / 5.6
1.38 KDA
40% kill participation
  • Draven
    50% (2 W 2 L)
    1.14 KDA
  • Graves
    100% (2 W 0 L)
    2.50 KDA
  • Kassadin
    0% (0 W 2 L)
    0.74 KDA