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the Void Walker

Kassadin Mid build & stats

AssassinMage C 596 games · patch 16.17
Win rate
48.2%
Pick rate
3.3%
Ban rate
2.9%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Dark Seal
Dark Seal
350 g
Refillable Potion
Refillable Potion
150 g
55.2% 67 games

Build in this order

Rod of Ages 1
Rod of Ages
2,600 g
Malignance 2
Malignance
2,700 g
Archangel's Staff 3
Archangel's Staff
2,900 g
8,200 g
62.5% WR 8 games

Boots

Chainlaced Crushers
Chainlaced Crushers
1,250 g
54.7% 170 games

Runes

Inspiration Inspiration + Domination Domination
78.9% WR
19 games · 3% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Cash Back Cash Back
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Sudden Impact Sudden Impact
Ultimate Hunter Ultimate Hunter
Shards AH AF HP

Summoner spells

Flash Barrier 56.3% 16 games

Max order

Force Pulse E Null Sphere Q Nether Blade W 55.8% 43 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Kassadin

Generated from this patch's numbers

  • Kassadin wins 48.1% of games as Mid on patch 16.17 (596 games).
  • Most common core: Rod of Ages → Archangel's Staff → Malignance — 51% win rate over 41 games.
  • Take First Strike as keystone: picked in 41% of games with a 48% win rate.
  • Best matchup: Anivia (78% over 9 games). Hardest: Qiyana (14% over 14 games) — consider a ban or a different pick when you see it.
  • Kassadin scales: 65% win rate after 35 minutes versus 36% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Rod of Ages 1
Rod of Ages
Archangel's Staff 2
Archangel's Staff
Malignance 3
Malignance
51.2% WR
41 games · 7% pick
Rod of Ages 1
Rod of Ages
Manamune 2
Manamune
Archangel's Staff 3
Archangel's Staff
53.8% WR
13 games · 2% pick
Rod of Ages 1
Rod of Ages
Malignance 2
Malignance
Archangel's Staff 3
Archangel's Staff
62.5% WR
8 games · 1% pick

Starting items

Dark Seal
Dark Seal
Refillable Potion
Refillable Potion
55.2% WR
67 games · 11% pick
Doran's Shield
Doran's Shield
Health Potion
Health Potion
43.6% WR
39 games · 7% pick
Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
40.0% WR
25 games · 4% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
50.4% WR
228 games · 38% pick
Chainlaced Crushers
Chainlaced Crushers
54.7% WR
170 games · 29% pick
Armored Advance
Armored Advance
39.8% WR
128 games · 21% pick

Legendary items by win rate

ItemWin ratePick
100.0% 1% (7)
85.7% 1% (7)
83.3% 1% (6)
77.3% 4% (22)
70.6% 6% (34)
65.2% 12% (69)
62.3% 22% (130)
58.0% 8% (50)
55.6% 8% (45)
55.1% 61% (363)
50.0% 1% (6)
47.8% 77% (456)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Domination Domination
50.5% WR
95 games · 16% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Cash Back Cash Back
Triple Tonic Triple Tonic
Cosmic Insight Cosmic Insight
Sudden Impact Sudden Impact
Ultimate Hunter Ultimate Hunter
Shards AF HP HP
Domination Domination + Resolve Resolve
53.6% WR
28 games · 5% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Overgrowth Second Wind
Sorcery Sorcery + Domination Domination
36.4% WR
22 games · 4% pick
Deathfire Touch Manaflow Band Transcendence Scorch Sudden Impact Ultimate Hunter

Keystones

  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 47.5%41% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.5%34% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 44.7%14% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 58.6%5% pick

Summoner spells

  • Flash Teleport Flash + Teleport 50.4%68% pick
  • Flash Ignite Flash + Ignite 44.0%28% pick
  • Flash Barrier Flash + Barrier 56.3%3% pick

Abilities & skill order

Which ability to max first, from match timelines

Force Pulse E Nether Blade W Null Sphere Q 43.3%67 games
Force Pulse E Null Sphere Q Nether Blade W 55.8%43 games
Null Sphere Q Force Pulse E Nether Blade W 36.4%22 games

Most common first three levels: Q → W → E (51%), E → W → Q (38%), E → Q → W (33%).

  • PVoid Stone

    Kassadin takes reduced magic damage and ignores unit collision.

  • QNull Sphere

    Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

  • WNether Blade

    Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

  • EForce Pulse

    Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

  • RRiftwalk

    Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.