Kassadin Mid build & stats
- Win rate
- 48.2%
- Pick rate
- 3.3%
- Ban rate
- 2.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Kassadin
Generated from this patch's numbers
- Kassadin wins 48.1% of games as Mid on patch 16.17 (596 games).
- Most common core: Rod of Ages → Archangel's Staff → Malignance — 51% win rate over 41 games.
- Take First Strike as keystone: picked in 41% of games with a 48% win rate.
- Best matchup: Anivia (78% over 9 games). Hardest: Qiyana (14% over 14 games) — consider a ban or a different pick when you see it.
- Kassadin scales: 65% win rate after 35 minutes versus 36% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 1% (7) | |
| 85.7% | 1% (7) | |
| 83.3% | 1% (6) | |
| 77.3% | 4% (22) | |
| 70.6% | 6% (34) | |
| 65.2% | 12% (69) | |
| 62.3% | 22% (130) | |
| 58.0% | 8% (50) | |
| 55.6% | 8% (45) | |
| 55.1% | 61% (363) | |
| 50.0% | 1% (6) | |
| 47.8% | 77% (456) |
Runes
Most played full pages and keystone win rates
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Keystones
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
47.5%41% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.5%34% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
44.7%14% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
58.6%5% pick
Summoner spells
-
Flash + Teleport
50.4%68% pick
-
Flash + Ignite
44.0%28% pick
-
Flash + Barrier
56.3%3% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (51%), E → W → Q (38%), E → Q → W (33%).
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PVoid StoneKassadin takes reduced magic damage and ignores unit collision.
-
QNull SphereKassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
-
WNether BladePassive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
-
EForce PulseKassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
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RRiftwalkKassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.