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S16 Emerald
430

MEOWPSPSPSPSPS #MEOW

EUNE Updated 1 month ago
Live game

Too many deaths

Improve 8.2 deaths

You die 8.2 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 41% KP

You take part in 41% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

A champion that costs you LP

Improve 13% win rate

Yasuo: 1 wins in 8 games (13%). Move it to normals until it feels comfortable again.

Excellent farming

Strength 7.2 CS/min

You average 7.2 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.3 solo kills

3.3 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

60% in games under 25 minutes but only 0% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

7 W 13 L
Last 20 games
1 win streak
10.5 / 8.3 / 4.5
1.82 KDA
  • Yasuo
    13% (1 W 7 L)
    1.47 KDA
  • Rengar
    50% (3 W 3 L)
    2.38 KDA
  • Jax
    33% (1 W 2 L)
    1.50 KDA