Control wards are missing
Improve 0.0 per gameYou place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 7.3 CS per minute as Jungle — well above the 5.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 4.4 deaths per game with a 4.1 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
3.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.
Hecarim: 6 wins in 7 games (86%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.