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STYX HELIX #TIME

EUNE Updated never
Live game

Too many deaths

Improve 8.5 deaths

You die 8.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 50% after a loss

After a loss you win only 50% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Narrow your champion pool

Improve 13 champions

You played 13 different champions in your last 14 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.

Dying at the wrong moments

Improve 14% of game dead

You spend 14% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Your team's main damage source

Strength 29% team dmg

You deal 29% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.6 solo kills

3.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

8 W 6 L
Last 14 games
3 win streak
12.5 / 8.5 / 10.0
2.65 KDA
  • Syndra
    50% (1 W 1 L)
    4.36 KDA
  • Lucian
    100% (1 W 0 L)
    3.00 KDA
  • Talon
    100% (1 W 0 L)
    5.80 KDA