Dying at the wrong moments
Improve 10% of game deadYou spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 7.3 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.15 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.
Kha'Zix: 9 wins in 14 games (64%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
80% in games over 33 minutes, 50% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.