Long sessions hurt your results
Improve 40% late in sessionFrom the fourth game of a session onwards you win 40%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 40%, compared with 63% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 43% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 10% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.5 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 8.4 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
Viktor: 11 wins in 15 games (73%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.