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S16 Master
161

GrindMachine #666

EUNE Updated never
Live game

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Surrendering too often

Improve

6 of your last 9 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.

Too many roles

Improve

Your main role is only 36% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.2 CS/min

You average 7.2 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

2 W 9 L
Last 11 games
1 win streak
3.5 / 3.9 / 5.5
2.30 KDA
  • Jhin
    0% (0 W 2 L)
    3.00 KDA
  • Twisted Fate
    100% (1 W 0 L)
    17.00 KDA
  • Aatrox
    100% (1 W 0 L)
    2.50 KDA