Long sessions hurt your results
Improve 29% late in sessionFrom the fourth game of a session onwards you win 29%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 29%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
Your main role is only 57% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.
1.95 vision score per minute — above the 1.60 of your rank. Your team sees the map because of you.