Losses snowball into more losses
Improve 42% after a lossAfter a loss you win only 42% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
After a loss you win only 42% of the next game, versus 71% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.
Your vision score is 0.69 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.
You take part in 45% of your team's kills; Master players average 60%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
3.5 epic objectives per game — you control the map the way junglers should.
5 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.
Aatrox: 13 wins in 20 games (65%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
75% in games under 25 minutes but only 44% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.