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S16 Master
618

TomorrowGG #Enjoy

EUNE Updated never
Live game

Too many deaths

Improve 9.0 deaths

You die 9.0 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Be part of more fights

Improve 32% KP

You take part in 32% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 16% of game dead

You spend 16% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.5 CS/min

You average 7.5 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.8 solo kills

2.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

3 W 3 L
Last 6 games
1 loss streak
6.5 / 9.0 / 6.5
1.44 KDA
  • Yone
    0% (0 W 3 L)
    1.31 KDA
  • Smolder
    100% (1 W 0 L)
    0.46 KDA
  • Ahri
    100% (1 W 0 L)
    2.64 KDA