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the Gloomist

Vex Mid build & stats

Mage B 2,727 games · patch 16.17
Win rate
50.9%
Pick rate
2.9%
Ban rate
3.2%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
42.9% 70 games

Build in this order

Luden's Echo 1
Luden's Echo
2,750 gold
Shadowflame 2
Shadowflame
3,200 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
9,200 gold
42.9% WR 14 games

Boots

Spellslinger's Shoes
Spellslinger's Shoes
1,100 gold
53.5% 475 games

Runes

Domination Domination + Inspiration Inspiration
66.7% WR
15 games · 1% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Teleport
53.8% 117 games

Max order

Mistral Bolt Q Personal Space W Looming Darkness E
43.6% 55 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Vex

Generated from this patch's numbers

  • Vex wins 50.9% of games as Mid on patch 16.17 (2,727 games).
  • Most common core: Luden's Echo → Shadowflame → Zhonya's Hourglass — 52% win rate over 23 games.
  • Take Electrocute as keystone: picked in 70% of games with a 51% win rate.
  • Best matchup: Tristana (80% over 10 games). Hardest: Jayce (25% over 12 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Luden's Echo 1
Luden's Echo
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
42.9% WR
14 games · 1% pick
Luden's Echo 1
Luden's Echo
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
50.0% WR
4 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
42.9% WR
70 games · 3% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
53.5% WR
475 games · 17% pick
Crimson Lucidity
Crimson Lucidity
52.8% WR
36 games · 1% pick
Chainlaced Crushers
Chainlaced Crushers
46.2% WR
26 games · 1% pick

Legendary items by win rate

ItemWin ratePick
78.9% 1% (19)
56.8% 5% (146)
56.5% 2% (46)
55.6% 1% (18)
54.8% 7% (186)
54.5% 0% (11)
53.9% 4% (102)
53.8% 15% (396)
52.7% 3% (91)
51.4% 12% (329)
47.4% 1% (38)
45.5% 0% (11)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
46.1% WR
154 games · 6% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Sorcery Sorcery
62.5% WR
32 games · 1% pick
Electrocute Taste of Blood Grisly Mementos Ultimate Hunter Manaflow Band Transcendence
Domination Domination + Sorcery Sorcery
62.5% WR
16 games · 1% pick
Electrocute Taste of Blood Sixth Sense Ultimate Hunter Transcendence Scorch

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 52.2%17% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 61.1%1% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 28.6%1% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 50.0%0% pick

Summoner spells

  • Flash Ignite Flash + Ignite 51.8%15% pick
  • Flash Teleport Flash + Teleport 53.8%4% pick
  • Exhaust Flash Exhaust + Flash 66.7%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Mistral Bolt Q Personal Space W Looming Darkness E 43.6%55 games

Most common first three levels: E → Q → W (38%), E → W → Q (50%), W → E → Q (43%).

  • PDoom 'n Gloom

    Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cool...

  • QMistral Bolt

    Launch a damaging missile that accelerates mid-flight.

  • WPersonal Space

    Gain a shield and damage nearby enemies.

  • ELooming Darkness

    Summon a damaging and slowing zone that applies Gloom to enemies.

  • RShadow Surge

    Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.