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the Iron Maiden

Rell Support build & stats

TankSupport A 1,332 games · patch 16.16
Win rate
52.7%
Pick rate
10.0%
Ban rate
1.6%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
53.5% 310 games

Build in this order

Zeke's Convergence 1
Zeke's Convergence
2,200 g
Locket of the Iron Solari 2
Locket of the Iron Solari
2,200 g
Knight's Vow 3
Knight's Vow
2,300 g
6,700 g
66.7% WR 9 games

Boots

Plated Steelcaps
Plated Steelcaps
1,200 g
56.3% 320 games

Runes

Resolve Resolve + Precision Precision
64.7% WR
34 games · 3% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash Shield Bash
Bone Plating Bone Plating
Unflinching Unflinching
Legend: Haste Legend: Haste
Triumph Triumph
Shards AH HP HP

Summoner spells

Flash Ignite 54.8% 458 games

Max order

Ferromancy: Crash Down W Full Tilt E Shattering Strike Q 64.1% 103 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rell

Generated from this patch's numbers

  • Rell wins 52.7% of games as Support on patch 16.16 (1,332 games).
  • Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 67% win rate over 9 games.
  • Take Aftershock as keystone: picked in 91% of games with a 54% win rate.
  • Best matchup: Sona (75% over 20 games). Hardest: Sylas (27% over 11 games) — consider a ban or a different pick when you see it.
  • Rell is an early-game champion: 53% win rate in games under 25 minutes but 43% after 35. Snowball your lead into towers and objectives.

Items

Core build in purchase order (from match timelines)

Core build

Zeke's Convergence 1
Zeke's Convergence
Locket of the Iron Solari 2
Locket of the Iron Solari
Knight's Vow 3
Knight's Vow
66.7% WR
9 games · 1% pick
Zeke's Convergence 1
Zeke's Convergence
Knight's Vow 2
Knight's Vow
Locket of the Iron Solari 3
Locket of the Iron Solari
85.7% WR
7 games · 1% pick
Locket of the Iron Solari 1
Locket of the Iron Solari
Knight's Vow 2
Knight's Vow
Zeke's Convergence 3
Zeke's Convergence
60.0% WR
5 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
53.5% WR
310 games · 23% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
54.1% WR
514 games · 39% pick
Plated Steelcaps
Plated Steelcaps
56.3% WR
320 games · 24% pick
Mercury's Treads
Mercury's Treads
53.8% WR
314 games · 24% pick

Legendary items by win rate

ItemWin ratePick
80.0% 1% (10)
59.3% 2% (27)
58.0% 33% (438)
57.7% 15% (194)
56.6% 60% (805)
55.3% 4% (47)
52.7% 64% (852)
52.6% 7% (97)
50.0% 1% (12)
48.4% 5% (62)
48.3% 2% (29)
20.0% 0% (5)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Inspiration Inspiration
53.9% WR
258 games · 19% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash Shield Bash
Bone Plating Bone Plating
Unflinching Unflinching
Cosmic Insight Cosmic Insight
Hextech Flashtraption Hextech Flashtraption
Shards AH MS HP
Resolve Resolve + Inspiration Inspiration
52.6% WR
228 games · 17% pick
Aftershock Shield Bash Bone Plating Unflinching Hextech Flashtraption Cosmic Insight
Resolve Resolve + Inspiration Inspiration
52.8% WR
125 games · 9% pick
Aftershock Shield Bash Bone Plating Unflinching Cosmic Insight Hextech Flashtraption

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 53.5%91% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 45.8%6% pick
  • Unsealed Spellbook Unsealed Spellbook Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps. 27.3%2% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 83.3%0% pick

Summoner spells

  • Flash Heal Flash + Heal 51.9%58% pick
  • Flash Ignite Flash + Ignite 54.8%34% pick
  • Exhaust Flash Exhaust + Flash 49.5%7% pick

Abilities & skill order

Which ability to max first, from match timelines

Ferromancy: Crash Down W Full Tilt E Shattering Strike Q 64.1%103 games
Ferromancy: Crash Down W Shattering Strike Q Full Tilt E 66.7%12 games

Most common first three levels: W → Q → E (54%), W → E → Q (20%), Q → W → E (0%).

  • PBreak the Mold

    Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

  • QShattering Strike

    Rell deals magic damage to units in a line, breaking their shields and stunning them.

  • WFerromancy: Crash Down

    Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms h...

  • EFull Tilt

    Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

  • RMagnet Storm

    Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.