Pantheon Support build & stats
- Win rate
- 49.2%
- Pick rate
- 4.3%
- Ban rate
- 2.6%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Best three items so far
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Pantheon
Generated from this patch's numbers
- Pantheon wins 49.2% of games as Support on patch 16.16 (709 games).
- Most common core: Guardian Angel → Black Cleaver → Sundered Sky — 57% win rate over 7 games.
- Take Press the Attack as keystone: picked in 45% of games with a 46% win rate.
- Best matchup: Sona (78% over 18 games). Hardest: Nami (15% over 13 games) — consider a ban or a different pick when you see it.
- Pantheon is an early-game champion: 52% win rate in games under 25 minutes but 43% after 35. Snowball your lead into towers and objectives.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 2% (12) | |
| 66.7% | 2% (12) | |
| 62.5% | 2% (16) | |
| 57.1% | 2% (14) | |
| 56.2% | 10% (73) | |
| 55.6% | 39% (275) | |
| 52.2% | 51% (360) | |
| 51.5% | 10% (68) | |
| 48.8% | 12% (86) | |
| 48.8% | 23% (162) | |
| 44.4% | 17% (117) | |
| 42.2% | 6% (45) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
45.8%45% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
53.8%41% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
47.1%12% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
50.0%1% pick
Summoner spells
-
Flash + Ignite
48.2%90% pick
-
Flash + Heal
64.6%7% pick
-
Exhaust + Flash
42.1%3% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (49%), W → Q → E (53%), Q → E → W (67%).
-
PMortal WillEvery few spells or attacks, Pantheon's next spell is empowered.
-
QComet SpearPantheon either thrusts his spear or throws his spear in the chosen direction.
-
WShield VaultPantheon dashes to a target, damaging and stunning them.
-
EAegis AssaultPantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
-
RGrand StarfallPantheon composes himself and then leaps into the air, landing at a chosen location as a comet.