Pantheon Support build & stats
- Win rate
- 49.1%
- Pick rate
- 3.8%
- Ban rate
- 2.6%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Pantheon
Generated from this patch's numbers
- Pantheon wins 49.1% of games as Support on patch 16.17 (680 games).
- Most common core: Sterak's Gage → Sundered Sky → Voltaic Cyclosword — 33% win rate over 6 games.
- Take Press the Attack as keystone: picked in 46% of games with a 47% win rate.
- Best matchup: Rakan (75% over 12 games). Hardest: Soraka (20% over 10 games) — consider a ban or a different pick when you see it.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 68.0% | 4% (25) | |
| 57.9% | 38% (261) | |
| 54.5% | 39% (264) | |
| 54.3% | 14% (92) | |
| 52.9% | 13% (87) | |
| 52.5% | 6% (40) | |
| 47.3% | 11% (74) | |
| 46.7% | 2% (15) | |
| 45.3% | 22% (150) | |
| 43.7% | 19% (126) | |
| 39.1% | 3% (23) | |
| 35.3% | 3% (17) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
47.3%46% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.0%34% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
54.3%19% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
25.0%1% pick
Summoner spells
-
Flash + Ignite
48.5%93% pick
-
Flash + Heal
53.3%4% pick
-
Exhaust + Flash
66.7%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (49%), W → Q → E (52%), Q → E → W (17%).
-
PMortal WillEvery few spells or attacks, Pantheon's next spell is empowered.
-
QComet SpearPantheon either thrusts his spear or throws his spear in the chosen direction.
-
WShield VaultPantheon dashes to a target, damaging and stunning them.
-
EAegis AssaultPantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
-
RGrand StarfallPantheon composes himself and then leaps into the air, landing at a chosen location as a comet.