Nami Support build & stats
- Win rate
- 49.5%
- Pick rate
- 7.6%
- Ban rate
- 0.4%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Build in this order
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Nami
Generated from this patch's numbers
- Nami wins 49.5% of games as Support on patch 16.16 (1,731 games).
- Most common core: Echoes of Helia → Staff of Flowing Water → Moonstone Renewer — 80% win rate over 5 games.
- Take Summon Aery as keystone: picked in 94% of games with a 49% win rate.
- Best matchup: Elise (80% over 15 games). Hardest: Swain (25% over 12 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 84.6% | 1% (13) | |
| 80.0% | 1% (25) | |
| 60.9% | 1% (23) | |
| 60.0% | 1% (10) | |
| 57.4% | 5% (94) | |
| 55.1% | 6% (98) | |
| 54.8% | 21% (365) | |
| 54.7% | 8% (137) | |
| 50.5% | 5% (95) | |
| 49.4% | 21% (362) | |
| 49.4% | 36% (624) | |
| 46.9% | 5% (81) |
Runes
Most played full pages and keystone win rates
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Keystones
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
49.1%53% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
57.1%0% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
33.3%0% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
33.3%0% pick
Summoner spells
-
Flash + Heal
49.4%51% pick
-
Exhaust + Flash
45.3%3% pick
-
Flash + Ignite
25.0%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → Q (52%), W → Q → E (51%), W → E → W (60%).
-
PSurging TidesWhen Nami's Abilities hit allied champions they gain Move Speed for a short duration.
-
QAqua PrisonSends a bubble to a target area, dealing damage and stunning all enemies on impact.
-
WEbb and FlowUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
-
ETidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
-
RTidal WaveSummons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.