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Matriarch of War

Ambessa Mid build & stats

FighterAssassin C 84 games · patch 16.18
Win rate
50.0%
Pick rate
0.3%
Ban rate
3.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Death's Dance
Death's Dance
3,300 gold
Endless Hunger
Endless Hunger
3,100 gold
Eclipse
Eclipse
2,900 gold
9,300 gold
83.3% WR each item separately

Boots

Immortal Path
Immortal Path
1,000 gold
90.9% 11 games

Runes

Sorcery Sorcery + Domination Domination
40.0% WR
5 games · 6% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
69.6% 23 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Ambessa

Generated from this patch's numbers

  • Ambessa wins 50.0% of games as Mid on patch 16.18 (84 games).
  • Take Electrocute as keystone: picked in 64% of games with a 48% win rate.
  • Ambessa is an early-game champion: 59% win rate in games under 25 minutes but 38% after 35. Snowball your lead into towers and objectives.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Immortal Path
Immortal Path
90.9% WR
11 games · 13% pick
Armored Advance
Armored Advance
50.0% WR
10 games · 12% pick
Chainlaced Crushers
Chainlaced Crushers
75.0% WR
8 games · 10% pick

Legendary items by win rate

ItemWin ratePick
100.0% 7% (6)
100.0% 4% (3)
92.3% 15% (13)
75.0% 14% (12)
68.8% 19% (16)
66.7% 4% (3)
58.8% 20% (17)
50.0% 5% (4)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Domination Domination
40.0% WR
5 games · 6% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Resolve Resolve
60.0% WR
5 games · 6% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Shield Bash Bone Plating
Precision Precision + Resolve Resolve
50.0% WR
2 games · 2% pick
Conqueror Triumph Legend: Haste Last Stand Overgrowth Second Wind

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 70.0%24% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 66.7%7% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 50.0%7% pick

Summoner spells

  • Flash Ignite Flash + Ignite 69.6%27% pick
  • Flash Teleport Flash + Teleport 60.0%12% pick

Abilities & skill order

  • PDrakehound's Step

    Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.

  • QCunning Sweep / Sundering Slam

    Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing h...

  • WRepudiation

    Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.

  • ELacerate

    Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.

  • RPublic Execution

    Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.