Long sessions hurt your results
Improve 17% late in sessionFrom the fourth game of a session onwards you win 17%, compared with 61% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 17%, compared with 61% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 44% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
Nautilus: 1 wins in 5 games (20%). Move it to normals until it feels comfortable again.
You average 7.4 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.8 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.