Skip to content
S16 Iron
240

Orpheus #ridy

NA Updated 1 second ago
Live game

Low damage output for a carry

Improve 19% team dmg

You deal 19% of your team's damage to champions as ADC. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.0 per game

You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Excellent farming

Strength 5.6 CS/min

You average 5.6 CS per minute as ADC — well above the 4.2 typical for Iron. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Your best champion right now

Note 60% on Zeri

Zeri: 3 wins in 5 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

5 W 5 L
Last 10 games
3 win streak
6.0 / 7.7 / 8.6
1.90 KDA
  • Zeri
    60% (3 W 2 L)
    3.24 KDA
  • Ekko
    0% (0 W 2 L)
    0.74 KDA
  • Vex
    100% (1 W 0 L)
    1.00 KDA