Long sessions hurt your results
Improve 22% late in sessionFrom the fourth game of a session onwards you win 22%, compared with 44% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 22%, compared with 44% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You played 8 different champions in your last 18 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You place 0.0 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 6.2 CS per minute as ADC — well above the 5.3 typical for Silver. Your gold income is a real edge; convert it by finishing items before objectives spawn.