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240

Des #123

NA Updated 1 day ago
Live game

Too many deaths

Improve 7.6 deaths

You die 7.6 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Low damage output for a carry

Improve 19% team dmg

You deal 19% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

Long sessions hurt your results

Improve 40% late in session

From the fourth game of a session onwards you win 40%, compared with 67% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 6.5 CS/min

You average 6.5 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.9 solo kills

3.9 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

6 W 5 L
Last 11 games
2 loss streak
11.5 / 7.6 / 8.0
2.56 KDA
  • Locke
    33% (1 W 2 L)
    3.15 KDA
  • Yunara
    50% (1 W 1 L)
    1.83 KDA
  • Galio
    100% (1 W 0 L)
    2.45 KDA