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S16 Master
440

Bloodborne #NA11

NA Updated never
Live game

Too many deaths

Improve 7.6 deaths

You die 7.6 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 50% after a loss

After a loss you win only 50% of the next game, versus 73% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong vision control

Strength 2.57 vision/min

2.57 vision score per minute — above the 1.50 of your rank. Your team sees the map because of you.

Your best champion right now

Note 83% on Tahm Kench

Tahm Kench: 5 wins in 6 games (83%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

100% in games under 25 minutes but only 38% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

12 W 7 L
Last 19 games
2 loss streak
4.3 / 7.7 / 13.4
2.29 KDA
  • Vel'Koz
    62% (8 W 5 L)
    2.40 KDA
  • Tahm Kench
    83% (5 W 1 L)
    2.40 KDA
  • Blitzcrank
    100% (2 W 0 L)
    2.25 KDA