Skip to content
S16 Emerald
72

AdvancedADHD #NA1

NA Updated 13 hours ago
Live game

Too many deaths

Improve 9.4 deaths

You die 9.4 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 5.7 CS/min

You average 5.7 CS per minute as Mid; Emerald players average about 6.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Losses snowball into more losses

Improve 27% after a loss

After a loss you win only 27% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Low damage output for a carry

Improve 18% team dmg

You deal 18% of your team's damage to champions as Mid. Carries should be closer to 25%. Stay alive in fights by attacking whatever is closest instead of diving for the backline, and finish damage items before defensive ones.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.5 solo kills

1.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

8 W 11 L
Last 19 games
1 win streak
6.9 / 9.8 / 7.3
1.45 KDA
  • Syndra
    50% (2 W 2 L)
    1.13 KDA
  • Graves
    100% (3 W 0 L)
    2.67 KDA
  • LeBlanc
    33% (1 W 2 L)
    1.39 KDA