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S16 Master
358

rush9 #g g

KR Ladder rank: Master 378 LP Updated 1 second ago
Live game

Too many deaths

Improve 6.5 deaths

You die 6.5 times per game (Master average: 5.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.6 CS/min

You average 6.6 CS per minute as Mid; Master players average about 7.8. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.79 vision/min

Your vision score is 0.79 per minute; Master players average 1.20. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 0% late in session

From the fourth game of a session onwards you win 0%, compared with 38% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Strong duelist

Strength 2.4 solo kills

2.4 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

3 W 10 L
Last 13 games
1 loss streak
6.0 / 6.5 / 5.7
1.79 KDA
  • Qiyana
    27% (3 W 8 L)
    1.99 KDA
  • Nasus
    0% (0 W 1 L)
    0.78 KDA
  • Pyke
    0% (0 W 1 L)
    1.25 KDA