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digoxin #KR1

KR Updated 1 month ago
Live game

Too many deaths

Improve 9.3 deaths

You die 9.3 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 40% after a loss

After a loss you win only 40% of the next game, versus 75% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.01 vision/min

Your vision score is 0.01 per minute; Gold players average 0.80. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Dying at the wrong moments

Improve 21% of game dead

You spend 21% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Always in the action

Strength 64% KP

64% kill participation — you are present for most of your team's kills, which is exactly how games are carried.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

5 W 5 L
Last 10 games
3 win streak
7.9 / 9.3 / 18.3
2.82 KDA
  • Lucian
    100% (1 W 0 L)
    3.86 KDA
  • Aphelios
    100% (1 W 0 L)
    3.80 KDA
  • Urgot
    100% (1 W 0 L)
    3.07 KDA