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S16 Emerald
711

ccsshh #KR1

KR Updated 1 second ago
Live game

Too many deaths

Improve 8.9 deaths

You die 8.9 times per game (Emerald average: 5.8). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Be part of more fights

Improve 44% KP

You take part in 44% of your team's kills; Emerald players average 56%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 15% of game dead

You spend 15% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Surrendering too often

Improve

4 of your last 7 losses ended in a surrender. Comebacks are common at Emerald: one Baron throw or a caught carry flips most games. Play them out.

Excellent farming

Strength 7.9 CS/min

You average 7.9 CS per minute as Mid — well above the 6.8 typical for Emerald. Your gold income is a real edge; convert it by finishing items before objectives spawn.

Your team's main damage source

Strength 28% team dmg

You deal 28% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Match history

2 W 9 L
Last 11 games
4 loss streak
7.2 / 8.8 / 6.1
1.51 KDA
  • Zed
    40% (2 W 3 L)
    1.25 KDA
  • Thresh
    0% (0 W 2 L)
    1.71 KDA
  • Aurora
    0% (0 W 1 L)
    3.70 KDA