Long sessions hurt your results
Improve 33% late in sessionFrom the fourth game of a session onwards you win 33%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 33%, compared with 56% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You place 0.7 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
10 of your last 16 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.
You average 7.0 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 3.8 deaths per game with a 3.8 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
Nasus: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.