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27

WRATH #1203

KR Updated 1 month ago
Live game

Too many deaths

Improve 7.5 deaths

You die 7.5 times per game (Gold average: 6.3). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Long sessions hurt your results

Improve 54% late in session

From the fourth game of a session onwards you win 54%, compared with 86% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 38% KP

You take part in 38% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 13% of game dead

You spend 13% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Excellent farming

Strength 7.3 CS/min

You average 7.3 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Your best champion right now

Note 67% on Kai'Sa

Kai'Sa: 10 wins in 15 games (67%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

13 W 7 L
Last 20 games
1 win streak
7.4 / 7.6 / 7.1
1.92 KDA
  • Kai'Sa
    67% (10 W 5 L)
    1.99 KDA
  • Yone
    67% (2 W 1 L)
    1.68 KDA
  • Yunara
    100% (1 W 0 L)
    4.25 KDA