Long sessions hurt your results
Improve 45% late in sessionFrom the fourth game of a session onwards you win 45%, compared with 70% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 45%, compared with 70% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You place 0.2 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.
You average 7.9 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You deal 30% of your team's champion damage. Protect that: buy the defensive item when the enemy has an assassin, and let the tank engage first.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.