Long sessions hurt your results
Improve 29% late in sessionFrom the fourth game of a session onwards you win 29%, compared with 61% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 29%, compared with 61% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 40% of your team's kills; Gold players average 53%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 9 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
Ezreal: 1 wins in 4 games (25%). Move it to normals until it feels comfortable again.
You average 7.8 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.11 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.
Syndra: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.