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S16 Diamond
704

CAMILLE #KR777

KR Updated 1 second ago
Live game

Too many deaths

Improve 7.1 deaths

You die 7.1 times per game (Diamond average: 5.5). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.82 vision/min

Your vision score is 0.82 per minute; Diamond players average 1.10. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Long sessions hurt your results

Improve 20% late in session

From the fourth game of a session onwards you win 20%, compared with 50% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Be part of more fights

Improve 34% KP

You take part in 34% of your team's kills; Diamond players average 58%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 3.5 solo kills

3.5 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Close games out early

Note

75% in games under 25 minutes but only 25% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

4 W 7 L
Last 11 games
1 win streak
7.1 / 7.1 / 4.9
1.69 KDA
  • Camille
    67% (2 W 1 L)
    2.96 KDA
  • Jayce
    100% (2 W 0 L)
    3.43 KDA
  • Qiyana
    0% (0 W 1 L)
    1.38 KDA